Showing posts with label quotations. Show all posts
Showing posts with label quotations. Show all posts

Tuesday, March 30, 2010

Dobson's Laws (Part 2)

Herewith another collection of my daily SideWise Insights. Enjoy — and be sure to drop them into casual conversation.

Leadership and Motivation

Leadership skills are not fungible. Eisenhower was a great leader; Patton was a great leader; neither could have done the other's job.

While it's useful to tame what can be tamed, most of the management world lives where the wild things are.

The Old Yeller Rule: you have to know when and how to shoot your own dog. Sometimes it's even an act of mercy.

Realism isn't cynicism. A cynic is disappointed that things are what they are. Realists accept the facts and go from there.

It's not enough to learn the lessons an event teaches; you have to *not* learn the lessons it *doesn't* teach.

If someone spends more time and energy scheming to get out of work than it would take to do it, is that person unmotivated?

In the same way expenses rise faster than income, so does responsibility rise faster than authority.

Competition imposes constraints that aren't under your control. This suggests that a portion of your resources be devoted to intelligence.

You have to pay people to get them to work: you personally, not the organization. Respect, gratitude, and support make great paychecks.

"Lessons learned" aren't pleasant, but they're essential for growth. Make watching the game film as pleasant as possible.

There are two very different reasons to delegate: (a) to get stuff off your desk and (b) to train other people. Do some of each every week.

Another proud graduate of the Blanche Dubois School of Leadership: "We rely on the kindness of strangers!"

The job of leaders is making bad decisions, not good ones. When all options are rotten, the decision goes up the ladder.

When I first became a supervisor, I was so naive I actually believed my title meant people would do what I said.

Work is infinite. Resources are finite. Many management problems derive from this essential truth.

Operational definition of quality: It ain't dog food if the dog don't eat it. If no customer or boss wants it, why is it a requirement?

Power and Politics

Your role power is delegated by other people, but your respect power is something you own personally.

Here's a simple test to see if you have office politics in your organization: Do a headcount. If the result is 3 or higher, the answer is yes.

Power is energy that overcomes resistance to achieve work. The corollary of no power = no work.

The power to say "no" is held at lower organizational levels than the power to say "yes." Don't ask someone whose only answer is negative.

If there are multiple stakeholders, the 500 lb. gorilla wins. If there's more than one 500 lb. gorilla, conflict is inevitable.

Your negotiation power is greatest right before you say "yes." As soon as you've said it, your power plummets.

Pick your fights carefully. Some are necessary, some even desirable, but others should be avoided at all costs.

If you tell people they can have what they want, you're a genius. Tell them "no," you're a moron. Spin your "no" so it sounds like "yes."

If the wasps are already swarming, maybe you shouldn't be riling them up even more.

Military retreats don't garner kudos, but managing one takes a lot of planning. If you expect cutbacks, don't wait for the announcement.

Power follows failure like white corpuscles follow disease. Look for the last major failure to find out which department is most powerful.

Keep your friends close, and your customers closer. You need to manage them.

Project Management and Risk Management

Organizational movement up and down the stovepipe is easier; unfortunately, project managers usually need to work sideways.

A project begins life as a gap between where you are and where you want to be. If the project doesn't close the gap, it's a failure.

There are three main project gaps: the official gap, the underlying gap, and one or more hidden agendas. You need to know them all.

All wars are projects, though not all projects are wars. Borrow the best military thinking, but don't confuse problems with actual enemies.

It's not just one damn thing after another, it's usually the same damn thing over and over again. Attack repetitive crises at the roots.

In spite of a quarter-century of project management professionalism, studies show nearly 70% of all projects fail...and the trend is getting worse.

It's well known project management needs to be scaled, but it also needs to be stretched.

Two reasons projects fail: stuff nobody expected and didn't prepare for, and stuff everybody expected...and didn't prepare for.

Success at the project level doesn't mean success at the program level. "The operation was a success, but the patient died."

It's often an advantage to organize your project in stages. Actual results build enthusiasm and commitment.

Identify bad projects early by looking at stakeholder interests and conflicts. Are you being set up as the scapegoat for inevitable failure?

What makes a project challenging? Complexity, constraints, and (un)certainty. Of them, uncertainty is the toughest to manage.

Megaprojects inevitably have megaproblems. Take scale and complexity into account before judging disaster too harshly.

Some objectives are easier to achieve then others, even if they aren't central. It's often smart to pick low-hanging fruit.

Hidden or unstated objectives may be politically sensitive, and can't be spoken out loud without creating problems.

Some key goals are assumed, not stated, but that doesn't mean you're off the hook. Listen carefully to what people don't say.

"Nothing's impossible" implies unlimited resources and time and really flexible performance goals. None of these apply to project managers.

Earning a PMP only means you know the basics. No one ever finishes learning to be a good project manager.

A risk evaluation prices a risk, but price alone doesn't always tell you whether the risk is worth running.

There is no reliable correlation between short-term and long-term outcomes. Bad early can be great later, and vice versa.

If you do something stupid and get lucky, it doesn't validate the quality of your original decision.

Don't drive carpet tacks with a sledgehammer. Most formal systems are way too robust for most normal projects.

The most overlooked question is "Why?" If you don't know, even if you're on time, on budget, and to spec, you haven't done the job.

All wars are projects, but not all projects are wars. Wars have conscious opponents. Don't confuse ordinary risk with actual malice.

You are never the only game in town. What other projects are going on? How's the overall organization's health? Adjust accordingly.

The project isn't necessarily what they tell you it is. It isn't necessarily even what they think it is. Your job is to figure out what it really is.

Projects live in a finite universe, bounded by the triple constraints of time, cost, and performance.

The triple constraints of time, cost, and performance are never equally constraining. What drives your project? What is most flexible?

On any project, make sure you know where "good enough" is. Even Tiger Woods needs to know what par is.

Why People Don’t Do What You Want

Performance problem come in three varieties: "don't know," "can't do," or "won't do." Each has a different solution.

"Don't know" problems are communications failures. Don't expect your team to perform the Vulcan mind meld.

"Can't do" problems may require training, tools, someone else, or you may have to change what you're asking.

"Won't do" problems are about motivation. Everyone's motivated. Some work harder to get out of work than it would take to do it.

There are three reasons for a “Won’t Do”:

If performance is punished (reward for a bad project is an even worse one), expect motivation to drop quickly.

If failure is rewarded (screw up a job, get an easier one), expect failure.

If performance doesn't seem to matter, people put it on the bottom of the "to do" list, as they should.

Whenever someone isn't doing what you want, remember there are only these three reasons: don't know, can't do, and won't do.


Copyright © 2010 Michael Dobson, and made freely available under the Creative Commons attribution license.

Tuesday, March 16, 2010

Dobson's Laws (Part 1)

I've been practicing my skills as an aphorist through daily tweets since last August, and I'm grateful for the many insightful responses I've received here, on Twitter, and on Facebook. Herewith a collection of the first 123 of Dobson's Laws, presented in two parts.

Dobson's Laws are copyright © 2010 by Michael Dobson under the terms of the Creative Commons Attribution license.


Career Management and Personal Growth

Your strength in one situation can be a weakness elsewhere. You must know when you're operating out of your vulnerabilities and biases.

Never say it can't be done in a first meeting, no matter how sure you are. People tend to think you aren't even trying.

Sweat key small stuff. There's often something that makes the customer disproportionately happy, and you can always use more good will.

There is no situation so bad that you cannot make it worse.

Your attitude changes the world around you. If you look at the world through rose-colored glasses, it's amazing how often you get roses.

Research shows pessimists see the world more clearly than optimists, but optimists make more money and live longer. Take your pick.

Things are what they are, but that doesn't make you helpless. The world is filled with both opportunity and danger.

Failure can sometimes be turned into success. If Pisa's tower didn't lean, no one would visit it.

Fight the temptation to take on interesting projects that exceed your performance bandwidth.

If you age your work properly, lots of it will turn out to be unnecessary or irrelevant. This is the great secret of time management.

Most of us are not-so-good Samaritans. But being a good neighbor is in your best interest, too. Someday you might be the one in the ditch.

How often do you describe your workplace as a war zone? Taking flak, being shot down, or out for blood...pay attention to violent metaphors.

Faking can be dishonest, but it can also be a form of practice. I've faked liking people so long that now I actually do.

We correlate age with wisdom, but that's wrong. Age provides experience; wisdom is learning from it.


Communications, Cognitive Bias, Perception, Influence

Realism isn't cynicism. A cynic is disappointed that things are what they are. Realists accept the facts and go from there.

When people rate their own decisions as "95% certain," research shows they're wrong approximately 40% of the time.

You have three kinds of blind spots: ones you don't know you have, ones you embrace or accept, and ones you try to overcome.

The fundamental flaw of almost all management thinking is the assumption that we are all rational.

You want someone to know something, to do something, or to feel something - there are no other reasons to communicate.

In English, gratitude and ingratitude are opposites, but flammable and inflammable are synonyms. Language is a leading cause of fires.

When there aren't standards for empirical proof, our common ground turns into scorched earth.

Telling people it's going to be OK often influences the likelihood it will be. That's not lying; it's premature truth-telling.

The customer is always right only at the end of the project, when they decide if they're happy and want to pay you.

Say back to them what they said to you before arguing. Until they hear their words in your mouth, they don't believe you listened.

A customer only needs two qualifications: a need, and the wherewithal to pay for it. You have to figure out the rest and then supply it.

Every communications medium has some special virtue nothing else can replace. After 6,000 years, we still chisel some messages into stone.

In the South, an honest politician is one who stays bought. But real politicians are always dependable. Their word is their stock in trade.

Seminars on dealing with difficult people are mostly filled with difficult people. Try looking in the mirror.

Jokes reveal pain and offer insight. Read the cartoons people tape to cubicle walls. They're often cries for help.


Creative Thinking, Problem Solving, Decision-Making

What do you know now that you wish you had known earlier? You can't replay the past, but the lesson might be useful in the future?

Failure is essential to all creative endeavors. Learn to fail early, fail often, and fail cheaply.

What's half of thirteen? A mathematician would say 6.5, but a graphic designer might say "thir" or "teen." The answer depends on the goal.

There's always a question that will illuminate key problems if asked early enough. Try on lots of questions to find the right one.

Fortunately, doing the right thing and the smart thing are usually the same thing. Ethics and self-interest often go hand-in-hand.

An often overlooked way to overcome procrastination: delegation. Is there some way you can get someone else to do it for you?

You are not there to do what the customer (or your boss) says. You're there to do what your he or she *wants.* They aren't always identical.

Real life seldom conforms to the clean, crisp edges of a model. Models are useful, but don't confuse the map with the territory.

Always identify the "good enough" point, even if you don't settle for it. How can you exceed expectations if you don't know what they are?

There are two ways to learn from experience: Have an experience, learn. Or find someone else who's had the experience and learn from that.

SideWise Thinkers know that reality is nuanced and complex. Beware the person who claims to explain it all in 140 characters.

"Known knowns, known unknowns, unknown unknowns." Rumsfeld missed one: unknown knowns, things to which our perceptual biases blind us.

You don't procrastinate because you're a "procrastinator," you procrastinate for a reason. Knowing why is essential to overcoming the block.

Creativity trainers mostly teach you how to generate ideas. Useful, but inspiration's only 1%. The rest (the hard part) is follow through.

The Godzilla Principle: Baby monsters are easier to kill than the full-grown variety. Some solutions come with expiration dates.

If a job's worth doing, it's worth doing badly. That's why we practice what we care about: we start bad, then work up.

Models aren't true or false; they're useful or not useful. A map of Chicago may well be accurate, but in New York City it's not very useful.

Inertia, friction, and entropy are universal: they affect people and organizations as well as physical objects.

Think "both-and" instead of "either-or." People want seemingly opposite things all the time. Often, they achieve them.


Friends and Enemies

Map the political environment around you by identifying allies, opponents, neutrals, fellow travelers, and enemies.

Two factors determine how people treat you: (a) the quality of the relationship and (b) the degree of common interest.

Allies have common interests and a good relationship, so they tend to win when you win. Use them wisely.

Opponents have conflicting interests, but a good relationship. They're valuable; always treat them with respect and fairness.

Fellow travelers have a common interest but a poor relationship. Trust them only as far as their own self-interest takes them.

Enemies have conflicting interests and a poor relationship. Negotiate interests in the short term; build relationships over time.

Neutrals shade in all four directions. Some are best left on the fence; others need to be lured into the game.